|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Syler Puuntai
Nomadic Asylum Still Censored
1
|
Posted - 2012.08.10 19:43:00 -
[1] - Quote
Remove bounties all together and switch to a drop system of initially useless crap that can be converted into usable goods. Make people work for isk not kill rat x and get x amount, tags is a very limited scope. Also use a limited version of sleeper AI on ALL rats, to make pve not crap. Remove static missions and make them randomly generated, with more interaction and less focus on quantity of rats but quality. |

Syler Puuntai
Nomadic Asylum Still Censored
1
|
Posted - 2012.08.10 19:53:00 -
[2] - Quote
Shameless Avenger wrote:This thread is just trolls... they can't be serious.
I wasn't. Eve's general PvE needs a change badly, not to mention the never ending battle of faucets vs. sinks and the downfall of the industrial professions.
|

Syler Puuntai
Nomadic Asylum Still Censored
1
|
Posted - 2012.08.10 20:40:00 -
[3] - Quote
Shameless Avenger wrote:Troll... We have been having bounties for almost a decade. It's not broken.
This just shows the lack of knowledge when it comes to economics. Eve tries to mimic a RL economy, however one major fault is that in Eve money isn't based on any set value nor is it in limited supply, it comes out of no where. So as time goes on and population grows, more and more money gets seeded into the market which can and will cause hyperinflation or in actuality devaluation of goods. While their are sinks in place to remove money from the game aswell as the destruction of goods which helps remove some, however even with that the faucets out weigh the sinks heavily.
In short the current system doesn't scale well with population.
Shameless Avenger wrote:You guys seem to forget the drone regions, back when there was no bounty. How well did that worked?
Drone regions where one of the wealthiest and productive groups when it comes to being self sustainable and production ability. The failure of drone regions was that the loot system didn't necessarily complement the industrial base as a whole, it actually destroyed one aspect of it. Not only that your talking about a single area that was a completely different concept then the rest of its peers. If the entirety of the bounty system was changed then it wouldn't be as much of a problem. Other then people complaining they have to loot stuff. If people can have a lazier way to do the same thing they will choose that, if you remove that people will adapt or quit, Eve isn't about making things easy, its more a darwinist mentality. Also to counter your argument, WHs use the same loot system and has done very well since its release.
Anslo wrote:Who cares, I play this game for spaceships, not economic hardships from gouging greedy ****s. Things will stay as they are. Deal with it.
Very narrow sighted if you can't see how the economics and all other aspects of Eve rely heavily on each other. Ignoring one aspect can greatly effect another. If you can't see why things need a change and why CCP has been slowly shifting towards this type of system anyways to reduce faucets, then you will be in for a real surprise. |

Syler Puuntai
Nomadic Asylum Still Censored
1
|
Posted - 2012.08.10 21:38:00 -
[4] - Quote
Renan Ruivo wrote:Yes to replacing bounties with tags. No to NPC tag buy orders No to removing LP payouts from FW.
This would actually help with the faction module/ship market. A lot.
it depends on what you mean by helping that market. If your talking about it from a buyers standpoint then yes. Since it will flood the market with tags making items cheaper. If your a seller then no, since it will reduce profit if you collect the tags yourself.
Adding NPC buy orders would be bad, at least from some of the original reasonings for this system. Since it still injects isk into the market out of thin air. It just creates a extra burden without actually solving the underlining problem.
|

Syler Puuntai
Nomadic Asylum Still Censored
3
|
Posted - 2012.08.11 00:22:00 -
[5] - Quote
Sentamon wrote:Yeah looting, there's a stimulating game mechanic. 
Its like christmas with every rat you kill. However the discussion of loot isn't about stimulating game play, its more about curbing the trillions of isk bounties inject into the economy.
|

Syler Puuntai
Nomadic Asylum Still Censored
3
|
Posted - 2012.08.11 00:30:00 -
[6] - Quote
Sentamon wrote:Syler Puuntai wrote:Sentamon wrote:Yeah looting, there's a stimulating game mechanic.  Its like christmas with every rat you kill. However the discussion of loot isn't about stimulating game play, its more about curbing the trillions of isk bounties inject into the economy. Boring people into quitting will defiantly do that.
Thats pretty much what PvE already does, so I don't see the issue.
|

Syler Puuntai
Nomadic Asylum Still Censored
3
|
Posted - 2012.08.11 00:36:00 -
[7] - Quote
Shameless Avenger wrote:Syler Puuntai wrote: Drone regions where one of the wealthiest and productive groups when it comes to being self sustainable and production ability.
AKA... it was carebear heaven. That's what we want? More null regions full of occators and manufacturing arrays? Where carriers are only deployed to bring BPOs from empire?
More bears=more targets.
|

Syler Puuntai
Nomadic Asylum Still Censored
6
|
Posted - 2012.08.11 00:55:00 -
[8] - Quote
Sentamon wrote:Guess who loves looting? yeah BOTS and bot writers.
Now your just getting lazy. Did you even think that one through? |
|
|
|